Value guides
A price guide gives you an average. We’ll show you how values are actually set — real eBay sold comps, the variants that move the number, and the condition calls that make or break a piece. Pick your line, or get a free appraisal on what you’ve got.
Sold, not asking.Real values come from what pieces actually closed at — not the optimistic number on an active listing.
The variant matters. Inside one line, the right variant, year, or accessory can be the difference between common and a real find.
Condition is graded straight. We grade against pristine, disclose every flaw, and grade down on a close call. Honest in, defensible out.
Each guide breaks down how that line is valued — the era, what drives the number, and the variants and condition that matter most.
1959 Mattel debut through the vintage run, plus modern collector and designer lines
From the 1959 #1 ponytail to the modern collector and designer dolls - valued on hair, face paint, and whether the box ever got opened.
Barbievalue guide →1991+ ToyBiz, riding the animated series, into the late-90s sub-lines
ToyBiz 1991 onward - the line that built the modern action-figure aisle. Valued on variants, accessories, and a still-sealed card.
X-Menvalue guide →mid-80s Secret Wars through ToyBiz and the modern Legends era
Marvel across the lines - ToyBiz, Marvel Legends, Secret Wars and the rest. Identified by line, wave, and the variant that actually matters.
Marvelvalue guide →1984 Kenner Super Powers, the 1989 movie line, Batman Returns and the Animated Series era
Kenner Super Powers through the movie and animated lines - where the right cape, accessory, and uncut card separate a shelf-warmer from a find.
Batmanvalue guide →vintage through modern - park exclusives, limited editions, and theatrical tie-ins
Park exclusives, limited-edition dolls, pins, and figures - valued on edition size, the certificate, and whether it ever left the box.
Disneyvalue guide →1970s Mego, into the Playmates Next Generation and Deep Space Nine run of the 90s
Mego 1970s through Playmates TNG-era - valued on series, card condition, and the small phasers and tricorders that always go missing.
Star Trekvalue guide →1988-1992 Playmates first run, with the later 90s waves and variants
Playmates 1988-1992 is the sweet spot - common turtles are easy, but the hard-to-find figures and accessory completeness are where value lives.
Teenage Mutant Ninja Turtlesvalue guide →1985-1988 Mattel, adapted from Japan's Kinnikuman / Kinkeshi
Mattel's tiny flesh-colored wrestlers (1985-1988) - valued on figure number, flesh versus colored runs, and the genuinely scarce sculpts.
M.U.S.C.L.E.value guide →Kenner Super Powers (1984) through DC Direct and DC Universe Classics
DC across the toy lines - Super Powers, DC Direct, DC Universe Classics - identified by line, wave, and the chase or BAF piece that moves the number.
DC Comicsvalue guide →1977-1985 vintage Kenner, with the 1995+ Power of the Force modern run as a separate market
Vintage Kenner (1977-1985) is its own world - valued on cardback count, weapon variants, and tiny original accessories that are almost never present.
Star Warsvalue guide →1984-1989 LJN rubber figures and 1990-1994 Hasbro, the two pillars of vintage WWF
Vintage wrestling - LJN rubber, Hasbro, and the rest - valued on era, the right figure, and the card or stand that survived the playroom.
WWFvalue guide →1990s ToyBiz Spider-Man and the animated-series line, into modern Hasbro waves
ToyBiz 90s Spider-Man, the animated-series line, and the modern waves - valued on variant, accessories, and an uncreased card.
Spider-Manvalue guide →1982-1987 vintage Mattel MOTU, with the 2002 and Classics lines as later markets
Masters of the Universe - vintage Mattel (1982-1987) - valued on the right figure, complete weapons and armor, and a clean cardback.
He-Manvalue guide →1993 Kenner original line through The Lost World and later assortments
Kenner 1993 onward - valued on the right dino or figure, working action features, and the dino-damage and capture-gear accessories.
Jurassic Parkvalue guide →1990-1991 Kenner, tied to the animated series
Kenner's short-lived 1990 line off the animated series - a niche, hard-to-complete run where carded examples and the un-loved villains do the work.
Swamp Thingvalue guide →1985-1987 LJN, riding the animated series
LJN 1985-1987 - valued on the right character, working light-up and battle-matic features, and the glow pieces and weapons that always wander off.
Thundercatsvalue guide →
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